VR Demo

Virtual Reality and Augmented Reality. What’s the Difference? Part 2 of 3

Welcome back Friends! In the second installment of this 3 part series we will be diving headfirst into what VR is, and what makes it so special, and what we can use it for. From humble beginnings to dramatic futures, prepare for an immersive learning experience!


VR’s first steps were taken in Hollywood, 1956; when motion picture aficionado Morton Heilig patented the first head-mounted display. An idea that would become the foundation for VR headsets as we know them today.


The Abilities of  VR

The abilities of VR that I want to talk about can be broken down into 3 categories:

  1. Conceptualization of ideas.
  2. Practical application.
  3. Learning.


Conceptualization of Ideas

What I mean by this is, being able to express or show information or concepts in a more straight forward manner than we can in real life. For example, in the near future members of a jury members may no longer have to evaluate crime scenes by looking at dull, two-dimensional photographs. Seeing a crime scene in 3D could help jurors visualize how people and objects, such as bullets, move through space. This would give them a better, more informed, idea of the situation they are in charge of.


Practical Application

The future of VR may not be limited to learning or gaming. It is my belief that at some point, VR will be used in dangerous jobs. Removing drivers and pilots from the cockpit and having them remote control from a safe distance. With the development of robotics, military ground troops could one day be replaced with remote controlled tactical robots.



This is the largest of the subjects I want to talk about, and the most exciting. VR is going to change the way we learn not only at home but at school. Already VR is being used for training in dangerous jobs. Pilots are logging more and more of their early hours in VR cockpits, new truckers are capable of learning how to manage and control multi tonne vehicles, and surgeons are fine tuning their skills before ever cutting someone open. Not only is it great for training, VR may one day be the main learning tool of classrooms, increasing interactivity with the lesson and breaking through the language barrier of foreign students.


Be sure to check out part 3 of this series, next week we talk about Augmented Reality and how its overlay of life can make it magical!