Video games allow players to experience things that they could never experience on their own.
In recent years, developers have found more and more ways to create realistic depictions of mental health issues and solutions. This has given players a better understanding of what their peers go through on a daily basis, and gives people with mental health issues more support and reinforcement that they matter. As someone who experiences depression and anxiety on a daily basis, these few games created in the past 5 years have made an impact on a large number of people, myself included.
Now Overwatch, the biggest eSport in North America is also a game that came out in 2016 has hit a stride in the eSports scene for not only bringing people from all over the gaming community together but traditional sports fans as well.
Though the original intention when developing the game was to keep it from becoming a large competitive game and keep things very open to all players and player type. Now that mindset is still at the core of the game but things have changed over the last 4 years.
Now, some people don’t consider eSports a real sport even though players and fans would passionately argue that it is. The eSports website site states that “With USD $5 Million in prizes, thrilling storylines, guaranteed player salaries, and cutting-edge production value, the Overwatch League is the world’s premier eSports league”
So Why Watch Instead of Just Playing a Video Game?
The digital format of eSports offers something that traditional sports can’t offer–the player’s actual point-of-view. Being able to see everything from the character the player is currently playing.
This point-of-view feature is truly next-gen in the gaming world. In the Overwatch League series, there are multiple camera angles displayed for fans just like in a physical sports tournament.
Being able to be instantly transported to the action is something that simply can’t be done in sports like football or basketball since you as a viewer are put into the game visually. And it’s that total immersion that fans could only dream of.
So How Does This Work?
On top of having a camera crew in the stadium and a separate crew filming the analysts, the team behind the Overwatch League has implemented a faux crew in-game to help capture the action.
The crew play as a ‘spectator’ who cannot be seen by other spectators or by players and have no collision so they can get into positions and make camera movements of the like that you have seen already in live sports.
After that, they just use the switcher to change between shots. You can see examples of this below.
If it’s the behind the scenes thing that you’re are into might I suggest this video. Though not as in-depth can give great insight into how the operation is running.
So why eSports?
Since eSports have become very popular in the last few years a lot of companies have been trying to adapt to the viewer base it draws in.
Some are multicasting on their respective channels and live streaming. But even though some eSports are televised most are live-streamed for free on sites like youtube or twitch and dont require you to pay a cable company or the sites themselves.
But for some companies, it’s about keeping fans happy. Ever since the COVID-19 pandemic, companies like the NHL and F1 have been hosting simulated games that you can view on many different streaming platforms like Twitch.tv.
Now the push for this seems to indicate that without the progress that eSports has made, this way to view traditional sports would not be as common.
Have you ever wondered how you could create meaningful music to your own game project or just wanted to make game music in general? Why not read the tips in this post, it may help you along the way!Read More →
(image from https://www.polygon.com/2018/1/11/16878088/mario-odyssey-dlc-outfits-trailer-release-date-luigi-balloon-world)
Super Mario Odyssey is one of Nintendo’s latest and most successful additions to the classic Mario Brothers game series. The game received The Game Award for Best Family Game in 2017, sold more than two million copies within four days after release, and was given a rating of 10/10 from IGN. Needless to say, that’s pretty damn impressive. The only feature that holders of the game thought was missing was online multiplayer functionality. But Nintendo has reached out to their community, and recently announced a solution to be released in early February.