Is Media Ruining Body Image?


The images of perfect bodies and gleaming smiles that fill social media are being blamed for causing profound insecurities among many young people.

 

Adolescents has always been a time for feeling awkward and unattractive, a problem made even worse when social media posts suggest everyone else has the perfect figure.

 

Zachary Cullen is a student finishing his freshman year in high school, “I feel like there’s a lot of things you you feel like you need to do and need to be, I feel those things too. ” Cullen says. “In high school, it really changed because there’s a lot more people and a lot more peer pressure to look the best way you can.”

 

And social media isn’t helping those who struggle with body image.

 

 

On the other side of town, counsellor Ryan Sturgeon works with teens who are struggling with body issues, “One in four teenage boys have tried dieting to change the shape of their body.” Sturgeon says. “[And] one in two teen girls, according to Canadian Pediatrics Society.”

 


Though men are typically not the target of beauty campaigns, they are also victims to media’s portrayal of what men should be.

 

Todd M. Wysocki, a professor of Psychology has conducted research in his article, Male Body Image: The Best Kept Secret , “215 college men completed a body image questionnaire developed specifically for this study.” Wysocki says. “More than half indicated some level of body dissatisfaction and 86% identified a desire to change parts of their body.”

 

But are body positive campaigns really aiming to help those who are struggling with body image, or are they a simply a target for advertising agencies?

 

Campaign Backlash

 

Dove, a beauty company that has a well known background in promoting heart felt body acceptance campaigns – received negative backlash when they decided the create shampoo with different “body shapes” to represent the diversity of shapes.

 

Some consumers are not please with Dove’s philosophy behind their new product. (Photo taken from www.Dove.com).


“Our six exclusive bottle designs represent this diversity: just like women, we wanted to show that our iconic bottle can come in all shapes and sizes, too.” Dove said on
its website.

 

Though on the consumer side of things, Nicolle Neulist is not impressed with the product. “I don’t want fat representation in soap bottle form.” Neulist says, “I’d prefer it in a form of fat people not being systematically treated poorly.”

 

It seems that she is not alone, many people have taken to twitter to voice their opinion.

 

Photo taken from www.twitter.com.

 

Photo taken from www.twitter.com.


Beauty companies that campaign for body positive isn’t fighting the real problem that alot who struggle with their body image: eating disorders.

 

The University of Pittsburgh has researched the correlation between eating disorders and social media. “[The] subjects who spent the most time engaged with social media each day had 2.2 times the risk of developing eating disorders.” The report continues, “ [Additionally,] those who most frequently checked their social media feeds weekly carried 2.6 times the risk.”

 

Back in the city, Cullen is taking a more healthy approach – he has been boxing for almost a year now. “It’s not really how my body looks now,” Cullen says. “It’s how boxing makes me feel. I am more confident in myself.”  

The most popular massive multiplayer online types

With the changes in the internet some people who like to play video games may want to play with lots of other people who share similar interest as them. For some people when they think of massive multiplayer online(MMO) games their mind think of the massive World of Warcraft, and there is no surprise to that because of the millions of people who still to this day are playing. Read More

Dive Technology

Dive technology, a newer and very untested but promising piece of tech which if it pays off can lead to immense developments in the fields of design and all parts of life, but since we’re focusing to the design element here i’ll keep it to this industry.

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Guy playing video games

Why Building From Scratch is Better Than Not!

“Calling All Gamers, I Repeat, Calling All Gamers”! I’m here to inform you guys and gals why you should look into building your own gaming pc instead of buying store bought products. Some reasons that I will let you guys in on will be Price, Performance, and Components to have a stellar, yet powerful pc for any types of games or videos that you are about to delve into.

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Chromosphere Isn’t Just A Science Thing Anymore

I’ve always love the idea of creating your own art style and own identity that makes you stand out from the crowd. One day while was I scrolling through YouTube I came across this video:

I fell in love with this video, but also with the animation and style. So, I decided to do some research into finding out who created the video, it wasn’t until one day when @rebeccasugar on Instagram tagged @chromosphereLA, was went I drove head first into this creative and wonderful world of Chromosphere.

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Forgetfulness… Wait, What Was I Suppose To Write About??

If you are a fan of Steven Universe, then you might be familiar with a character named Opal. Opal is a fusion and “Giant Women” named by Steven between Amethyst and Pearl and has the traits of Agility and Accuracy; however, she has one trait that makes her a unique and funny character: She is forgetful.

I have come to relate with Opal somedays and I created this little theory known as the Opal Paradox. The Opal Paradox is the theory of; “There are days where I knew I have an important project that’s due tomorrow, then suddenly I forget about that project I was working on because I got distracted by technology, work, or by other distractions.” Long story short; The main reason that I forgot to submit this blog by 12:30 PM and missed my deadline.

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Connecting with Google

The use of Google Classroom has made education more convenient than ever.  It wasn’t that long ago when I attended classes where the professor would use actual chalk on an olden days object known as a “chalkboard” and used it to write down important notes.  Google’s Apps for Education is a series of applications designed for schools to help them communicate with their students…and it is quite helpful.

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Don’t Miss the Small Things in Life!

Do you ever look at your phone to see what time it is and then get distracted because someone just posted something amazing? Meanwhile you stick the phone back in your pocket forgetting to check the time. We humans love gossip, we love seeing what others have to say, but did you know that we spend about 7 hours a day on the internet; watching TV, streaming, and social media? Before the technology we have now, kids between the ages of 7-18 would interact by meeting up to the closest malt shop or park to socialize. Now you can’t go without seeing a 7 year old who doesn’t have a smartphone.

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Tattoo Technology

 

Getting a tattoo is usually a special event for a person, often commemorating something important, or a mile stone of sorts. From black and grey, to full on tattoos consisting of over 25 colours, like myself, a tattoo can come in all shapes and sizes.

But, what if I told you that you could use a tattoo to control your phone, or use that same phone to listen to a tattoo?

Well, good news, folks! You can do both!

In April of 2017, Nate Siggard created the first playable tattoo that you can listen to with the use of his now popular app, Skin Motion.  With this success he created a company with the same name and created the now popular Soundwave Tattoos. The idea is that you get the sound wave image of the sound that you want tattooed onto you by a specialist. With the help of the Skin Motion app, you can then play it back as many times as you want.

Another interesting, and slightly strange, new tech coming out in the tattoo world is Duo Skin. Created by MIT Media Lab and Microsoft, a custom, functional device attaches to a person’s skin and can interact with your technology. The way that it is made is the design is created in any design software, then sent out and printed with a film cutter. This is then traced on to tattoo paper and layered on with gold leaf (used as a conductive material), where the electronics are placed. Then you apply, or “install” this onto your skin.  Some of the designs can even have LED lights put into them to enhance the look of the tattoo. There are three different types of uses for this: input devise which act like a track pad or controller; output display which changes colour based on your temperature or emotion; or communication devices, which include NFC tags so you can read data with your skin.

There are many more advances coming out in the tattoo industry, including helping in the medicine field and longer lasting temporary tattoos, because commitment is hard.

Will you take any of these new advances into consideration when you plan your next tattoo?

For more information check out these links:

https://skinmotion.com/

http://duoskin.media.mit.edu/

Creativity is the Future

There is a fear, a rumour, a nagging feeling perhaps, that robots will one day take over most of our jobs. Technology is advancing, and as machine learning comes into the spotlight, we start to wonder, are our jobs really in danger?

Machines have already started doing technical tasks in certain industries (and doing them much better than humans). Does this mean that as humans we no longer have a job at the company? Joseph Pistrui of the Harvard Business Review states that many knowledge jobs (such as lawyers and accountants) will soon be automated and that accountants have a 95% chance of losing their jobs. Scary, right?

But there is hope for us creatives. After all, what can we do that robots can’t (yet)? Think for ourselves, make decisions, DESIGN. Joseph says, “Humans are strategic; Machines are tactical.” They do not have an imagination. They do not have the capacity for creative analysis. They do not have emotions.

Tomas Chamorro-Premuzic, Seymour Adler and Robert B. Kaiser of Harvard Business Review say we can make ourselves valuable as employees by having a strong work ethic, drive and motivation to complete jobs no matter what it takes. Ambition and eagerness for more responsibility goes a long way in making yourself valuable. Social skills is another thing we have over machines (at least most of us). The ability to meet clients face to face, show emotion, have a conversation. To manage people and build relationships, be influential and read audiences. These things we go a long way in business (and life) and cannot be replaced so easily by robots.


Image Source: http://metropolis.scienze.univr.it/altair/events/ias13tutorial/

Therefore, companies should be strategizing about how to incorporate these automations into their businesses by looking at Artificial Intelligence as a way to augment and increase their production, instead of replace employees. Some of our new job descriptions may be to look after these new technologies. After all, someone will have to take care of the machines. But it will give us opportunities to look beyond the mechanical tasks in the workforce and better ourselves for more meaningful and creative positions.

Save the creatives! We are the future. xo M.

Can You Hear What I Hear?

http://www.brighthub.com/computing/hardware/articles/31558.aspx#

From Baldy Phones to EarPods and Beats, headphones made quite a change over the past century. Since music has been a big part in our lives, what is better than listening to your favorite tunes when you’re the only one listening. As headphones are placed on your head we feel like it’s an escape to our own world. Everything around us just fades away.

The first ever working headphones were created by Nathaniel Baldwin in 1910, it was the only way to listen to electrical signals (until amplifiers became available). The headphones that Baldwin created were made from iron, the metal part of the headphone speakers. Think about that, wearing headphones that are made from iron? That would be so heavy, so uncomfortable and irritating (ha get it, irritating – (ear)itating). In 1958 stereo headphones became a thing, while the Sony Walkman in 1979 released the earbuds. Earbuds became very popular when they paired with the Ipod from Apple in 2001. In 2012 however, Apple designed a new look for the earbuds. A much nicer look and more fitting to the ear.

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Resources to Better Your Coding

If you’re like me, you’d like a little advice and guidance when it comes to improving your coding skills. Here I have compiled a list of a few popular resources to help you code better in the future:

  1. Scratch

Scratch is aimed at a younger audience about 8-16 years old, but don’t let that deter you if you are a bit older.  Scratch has a bright, colourful website that is easy to manipulate and navigate; which makes this a great starting point for anyone. You can visit them create and explore pages where you can learn to animate, make music, create basic games and many other activities to develop your skills.

  1. Code. org

Code.org provides tools for grades K-12 for some of the largest school districts in the United States. Some of it’s supporters are Microsoft, Facebook and Google. Annually, code.org organizes an “hour of code” which engages 10% of all student’s in the world. They offer tools for educators and much like Scratch, they have activities that the user can create with code.

  1. Codeacadamy.com

Codeacadamy.com offers a large online community where a user can go to discuss problems that others may be experiencing. Code academy is an education company that seeks to rebuild how things are taught. They offer help with the commonly used languages, such as: HTML/CSS, Python, Ruby, Java and many more popular languages.

  1. W3Schools.com

W3schools.com is an absolute must have recourse for a beginner, or even a veteran programmer. It gives lessons, tips, and a vast knowledge of coding for all levels expertise. You can choose from various types of programming languages, just like the other examples. They offer a bit of “try it yourself” where you can test what code they provide for you. This way, you can see what works and what doesn’t and apply it to the work you are doing.

  1. Other resources

I use an app called SoloLearn. It is useful because it gives small “drill” like activities or quizzes and it’s easy to use. I use it when I have a few extra moments. I also use Coding for Dummies. It sounds silly, but it has helped me a lot and really breaks down what is what.

Some of these sources are repetitive, however, you can’t get better at something if you don’t practice. And practice is just reputation by a different name!

 

Resources:

https://scratch.mit.edu/

https://code.org/

https://www.codecademy.com/

https://www.w3schools.com/

The New Reality (AR Breakdown)

I have only paid attention to Augmented Reality for a few years now but it has been going on since the late 90’s. AR is the integration of digital information with the user’s environment in real time. If I really wanted to, I could have a Smurf juggling apples in front of me. In reality that is, not happening but I am visualizing it through a screen. That leads me to ask the question; what is reality? With the growth rate of AR and its relative VR, otherwise known as Virtual Reality. Our realities are about to change, if they haven’t already.

PAST

AR began its life back in the olden days, well, by olden days I mean 1998. It first appeared as the yellow first down line that you see on TV while watching a football game. The term Augmented Reality was coined eight years earlier by Boeing researcher Thomas Caudell. Back then it wasn’t a serious topic but now they have evolved AR into such things like the Google glass and heads-up displays in car windshields.

CURRENT

Technology Companies are taking advantage of this and using it to evolve their apps on mobile devices. Snapchat for example, uses AR to allow users to wear an augmented mask, otherwise known as a Snapchat filter. IKEA uses AR on their app to allow customers to visualize what a piece of furniture may look like in their house before they even buy it.

FUTURE

AR is heading in a very impressive direction. Holograms becoming a reality are very near. Microsoft and multiple other companies have dedicated teams to working on such a project. AR and VR are working with each other as well, allowing users to take advantage of the benefits from both Virtual and Augmented Reality. It’s a multi-dimensional reality.

IMPORTANCE

AR is not just some toy people can play with either. Multiple industries use the innovative technology, including: healthcare, public safety, gas and oil, tourism, and marketing.

“Neural implants could accomplish things no external interface could: Virtual and augmented reality with all five senses; augmentation of human memory, attention, and learning speed; even multi-sense telepathy – sharing what we see, hear, touch, and even perhaps what we think and feel with others.” –Ramez Naam

It’s amazing technology; use it to your advantage.