Developing Ideas for a Video Game

So you want to make a video game? Or you might just be reading this post for fun. Whatever the reason, you will probably learn a thing or two on developing your idea into a fully fledged game. Of course there are more than 100 different things that go into a game. However this post will focus more on the process of developing the games premise rather than coding, marketing, development roles, ect.

Read More

Inspiration in Your Pocket: The Subtle Art of Adobe Capture CC

As a Graphic Design student, Adobe Capture CC has quickly become my most reliable ally. Capture is part of Adobe’s mobile App family and easily the most beneficial for designers on the go. In 2016, Adobe combined four of its mobile asset building tools into one, forming a single app that can capture colours, patterns, materials, brushes, and shapes.

Adobe Capture CC opened the door to unlimited possibilities. With a few simple clicks on your mobile device, you can now create project assets from anywhere that are accessible all across Adobe’s mobile and desktop apps.

 

Shapes

Originally, the shapes function was the reason I downloaded this App. Capture takes your sketchbook doodles and instantly turns them into vector shapes, you can also create shapes from high contrast photos.

Quick tip: Make sure to outline your doodles with a dark coloured marker before using the app, it will pick up the lines and curves easier.

 

Colour Themes

It’s so simple, just point and shoot for colour themes. Pulling colours from the real world has never been so easy. Snap a picture in the moment or use a picture from your camera roll on your phone and let Capture do the rest. Six movable circles will show up on the screen, once you’re happy with the colours picked, you can save your colour theme and use it over and over from your CC Library.

 

Patterns

Create new and authentic patterns using the digital kaleidoscope with the Pattern tool. Select one of five geometric real time templates at the top of the screen and move your camera around until you find exactly what you’re looking for. The app prompts you to refine your pattern before saving it to your CC Library.

Furthermore, Capture goes above and beyond by building  textures and materials in seconds and also allows you to create customized brushes, forever creating original and authentic designs.

To top this digital sundae off with the perfect cherry, all assets created in Capture are instantly saved to your Creative Cloud Library making them accessible in all of your Adobe mobile and desktop apps. Creating genuinely original designs has never been so simple.

Adobe Capture CC is a designers dream and it fits right in your pocket.

There is more information available on Adobe’s website:

https://www.adobe.com/products/capture.html

Your Style?

 

 

The concept of an artist’s own style is very interesting to me. So many artists stress out trying to find this golden and unique style that sets them apart from the rest. Yet, can we truly make exact copies of others people work without trying?

Since I have use of reason, I have been very fond of creating and drawing. Although, I really started to invest a  large amount of time into it when I was about 7 years old and my uncle told me about this series called Dragon Ball Z, he had watched it when he was a kid too so it’s been around for a while. I started watching it every night as it was shown on TV, and I was hooked. I fell in love with the art style and the creativity that it offered. Years later, I saw my uncle painting one of this show’s character on glass. It was a small piece. I thought it was fantastic and it gave me inspiration to develop a passion for drawing; not on glass, because I was young and I found it too difficult, but I started drawing and developing with any other media; pencil and paper being my primary choice. Over the years, I developed my technique further and I was able to replicate Dragon Ball characters rather well.

When I was about 12, I heard of another anime series on TV that I should check out. It was called Naruto: so, I watched it and just like with the other series, I completely fell in love with the story but also with the visuals that where between simplicity and complexity. Yet, they where very effective. As I did with Dragon Ball, I also tried to imitate the drawing style of the series, making various illustrations of the characters.

I have to admit that never in my life did I ever think what my own style was. I never saw anything wrong in drawing famous characters or designs. I always thought that it was ok to have something that you like drawing, over and over again; in doing so one develops the skill to use the art mediums or tools without stressing too much over the “idea” and if it looks right or not. As one has an image beside to compare.

In my humble opinion artists shouldn’t worry about having their own style of drawing from the beginning. I believe that the simple fact of you being a different individual, with a brain and body that works differently than others, is enough to make anything you do different, even if it’s a microscopic difference. And after a while in the process of trying out different styles; one will find out that there are some styles that stand and make you feel happy, those are the ones that will guide you in discovering your own style.