Pet Technology

Pet technology has come a long way to help us protect and care for our pets as well as make our lives a bit easier and a bit more stress free. Below are 6 examples of pet technology that help us and our pets.

Sometimes our pets escape and run away from home and we panic. They could get lost, hurt or even stolen and we worry. They now how pet GPS trackers that can clip onto collars or are themselves a collar. Some companies have apps on your phone so you can always track your pets location.

Another handy tool for people who worry about their pet while they are away from home for work or travel they have pet video monitors. With these again most companies use an app so you can always check up on your pet at home anytime to see what they are up to.

For those pets that like to steal food from the other pets dish some dishes come with a chip you stick on your pets collar. This way only that pet can access the food which helps with over eating or underrating due to food being stollen by the other pet.

For people who live out of town or who’s yards aren’t fenced there are wireless fence options. They use a transmitter that omits a signal of a specific distance but the perk is you can bring the device anywhere and move the location. The pet wears a collar that beeps at the pet to warn them they are starting to reach the limit if they pass it they get a small shock.

If you have a cat you know they are very finicky with their littler boxes. They need to be kept clean very regularly or they may start to go outside the box. They have a fix for that now if you don’t want to do it all the time you can buy a self scooping litter box for your pet.

For people with dogs who bark too much they have options for you as well. You can buy collars that beep, vibrate, spay an unwanted scent or shock when your dog barks to help correct the behaviour and keep you and your neighbours happy.

I hope you found some good options for pet technologies that are available to you. This can give some pet owners a peace of mind knowing their pets are safe and happy.

Gotta Catch ‘Em All

Foursquare meets Pokemon. Interested yet?

Locanimals is a mobile game in development by a team of five from Carnegie Mellon University (along with a couple advisers from the faculty) and the goal is to make real-world travel more interesting for an in-game reward. Rather than wandering around fictional realms based on Japanese districts to collect colourful digital pets, Locanimals requires you to get out the door and explore the world for real.

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The first step, of course, is to check-in at a location on your mobile device. Considering how many people do this via Facebook, Google+, or Foursquare on a daily basis, this obviously isn’t too taxing. For the initial concept run, the locations will be limited to places in Pittsburgh, but if the idea takes off it could well expand well into the rest of the world.

Once you’re checked in, you may as well be in a real world Pokemon area. You have the opportunity to try catching the Locanimals at your location, collect points to level up Locanimals you already own, or even battle other people checked in at the same location!

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While at its core Locanimals is a light-hearted concept game that may never evolve beyond Pittsburgh, the idea behind it is much more interesting, and ties into a few other concepts that embody an upcoming philosophy in game design. Locanimals ties heavily into the real world, much beyond other half-hearted attempts like Nintendo’s Streetpass. To get a creature you really want, you might have to venture out to a coffee shop on the east side of town instead of grinding for it in your basement. Once there you may be pushed, through Locanimal battles, to meet someone you never otherwise would have, gleaning some insight into their daily life through their individual Locanimals. In playing this game you’re encouraged to explore the world around you and connect with people near you rather than roaming a digital world with the avatars of people you may never get to see in person.

Digital games are rapidly becoming a part of everyday life for nearly everyone living in developed countries, even if they don’t play them personally. Whether it’s through friends, family, or just popular media, exposure to games is a constant for nearly everyone. Now is certainly the time to start breaking down the preconceptions that video games are for shut-ins, that they aren’t social, that they don’t foster connections to other people. These ideas are all untrue, and few games have a concept that so thoroughly breaks them down as the quirky Locanimals.