Most designers have some sort of moral code that they use so they know where and when to start their work and how to create it productively. This is considered the ‘Design Process’ and it’s never really the same for everyone. So I’m going to tell you a little bit about mine, and how I am able to produce results in a relatively low time.
The Starting Phase
At the beginning of any sort of project that I’ve begin working on, I always try to ask as many questions as I possibly can. Not only does this provide me more information than what was originally given, but it helps support my ideas that I might have because I know the things I can and cannot do.
Additionally, while I’m first starting to work on my project, I tend to also create expectations and deadlines for myself so I know I won’t fall behind at all. If for whatever reason I do happen to, I have a back-up plan in place to help cushion that fall.
The Brainstorming Phase
Once when everything is set in stone, I begin the brainstorming phase. At this time, I usually have my sketch book and pencil with me so I can doodle and get the ideas I have out onto a piece of paper so I don’t loose track of them. To gather these ideas, I usually try finding inspiration on the subject and go from there.
In this field, a lot of work can either be completed independently or through group work. With that in mind, my methods may shift a little bit depending on how/ who I am working along side.
The Creation Phase
The creating phase is where most designers go crazy. This is where all your ideas become fully formed and all you need to do is create them. This could minutes, hours or even days, but it doesn’t matter because we enjoy the time to create things and like doing the best that we can. At least for me, that’s how it feels.
Lastly, when everything is set in stone, most designers like to end quickly so they can move on to the next project. That’s not me. I push through that urge and look for the fine details that I may have missed because that’s what the client, instructor, etc… will be looking for.
To end, this is my design process. Most of the components of it can be used universally by other designers, but everybody does their work differently and that’s what allows us to have a wide range of creative freedom, and that’s what this world needs.